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AntiBullying / Anti Predator
Our Kids Krav-Maga program is designed to help keep kids, age 7-15, safe from bullies, kidnappers and other threats our kids face, as well as build confidence and respect. We teach kids avoidance of a confrontation, then defenses when necessary to escape a situation. We also show children the variations in technique if the attacker is a bully - their same size, or a stranger - an adult they do not know. We talk about options that they have in situations, what is okay to do and what is excessive.
We do a lot of games that help with coordination, following directions, assertiveness all while teaching them how to deal with dangerous situations. One of the biggest things smaller kids have going for them is their voice, so we really focus on being heard...nice and very loud.
Here are some Self defense Tips for Kids
1. Attracting Attention:
Children should be taught to cause a commotion, act crazy and otherwise draw attention to an adult that they feel is intending to harm them. Instruct them to scream as loud as possible and to run away. If there is anyone within ear shot, teach them to yell something like, “I’m being kidnapped, help me.” Tell your child that throwing objects such as books, backpacks or purses at the assailant’s legs is a wise choice because anything that slows down the perpetrator will give the child a greater chance of escaping. Teach the child ways to fool the perpetrator. For instance, if the person has a grip on the child, he may suddenly pretend to faint or collapse. Demonstrate to the child how hard it is to hold onto a dead weight or someone who has appeared to faint. Tell the child he must act swiftly once the perpetrator is trying to regain his grip, he will have only a couple of seconds to scramble away. Alternately, if there is no possible way to escape, the child can fake a seizure or other action to make the perpetrator think the child is about to die. He will likely become frightened and leave the scene.
2. Harming the Perpetrator:
Reassure a child that scratching, kicking, biting and flailing their arms and legs to hurt the perpetrator is acceptable when they are in danger. Teach them that when they are in grave danger, using the palm of their hand to push upward and forcibly into the assailant’s nose or to or poke him in the eyeballs will temporarily injure the perpetrator and give the child time to flee. Talk to your child about physical evidence without scaring him. Explain to him that scratching, an individual will leave DNA samples under the child’s fingernails and this will help identify the perpetrator when the child escapes. Teach your child how attacking the eyes, groin or shin area of the perpetrator can temporarily render him helpless and give the child a small amount of time to escape.
3. Escaping Without Harm:
Tell the child not to give up no matter how bleak the situation seems. Instruct him
to watch for any possible way to distract the perpetrator or escape from the
and to avoid being forced into an automobile.
If the perpetrator picks up a child and tries to force him into a vehicle he should straighten his body as stiff as a board and hold onto the outside of the car. Instruct him to grab the car keys and throw them as far as possible from the car, possibly into the back seat or out the window. This will allow the child time to escape while the perpetrator is trying to retrieve the keys, or at least make it much harder to restrain the child while trying to relocate the keys. Instruct the child about car trunks that have lighted mechanisms inside them that prevent people from being trapped inside. Make sure that your child knows that many vehicles do not have this type of mechanism. Teach them how they should use any object, or even a bare hand or foot to knock out the tail light and to stick something out the hole, even their foot or hand that will attract the attention of someone who can alert the police. Talk to the child about using the environment to protect him, such as hiding behind a bush or pile of wood. Teach him that running in a zigzag manner may confuse the assailant or cause him to trip.